Lawlight said:
2. I cannot find sales data for Dishonored but a sequel doesn't mean it did well - the decs might just want to re-use the assets and tech. 3. Did those other games sell well by multiplatform standards? I can't say. |
1. Well by that logic we shouldn't include big IPs like Battlefield for multiplayer or Skyrim for sandbox. If we only look at new IPs from relatively unknown developers it's not like the sales are particularly different for single-player, multiplayer or sandbox. These IPs became big for a reason.
2. Sales info for Dishonored:
"Dishonored came out last year from Bethesda. It had a very modest budget with almost no expected sales for revenue (I think the profit turn around was just 800k in sales). They moved 2.45 million units, and that's only counting physical product."
http://www.gamnesia.com/articles/why-cant-3.4-million-in-sales-be-profitable-for-a-game
and it exceeded expectations:
http://www.engadget.com/2012/11/28/dishonored-sales-exceed-bethesdas-expectations/
3. Wolfenstein sold 2.27 million (physical) on consoles, including PC and digital it's probably around 3 million.
The remake of the Metro games sold 1.5 million (http://www.gamespot.com/articles/metro-redux-sells-1-5-million-copies/1100-6426640/), the full sales will be higher, but also the costs of these games was relatively low for AAA titles so the profits would have been very high.
Life is Strange has broken 1 million which is very impressive for a relatively low budget download-only title that's also a new IP (http://metro.co.uk/2015/07/23/life-is-strange-hits-1-million-sales-episode-4-out-next-tuesday-5309455/).
Walking Dead sold 21 million episodes from season 1 alone as of 2013 (http://www.engadget.com/2013/10/29/walking-dead-goty-edition-official-over-21-million-episodes-sol/).








