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the_dengle said:

Their interest is obviously in maximizing $ = cost of product times number of people who buy it. Sell 100,000 amiibo cards for $2, make $200,000. Sell 30,000 amiibo for $12...

If their only interest was the benefit of the consumer, the content would be free. They spent money to make this content, they want to make money by selling it. We aren't in a position to "demand" anything. A demand requires authority. You may request a cheaper alternative.

I have to reiterate that the game was good before this announcement and it has not become worse because of it. This content doesn't have to exist at all. Last week you couldn't play co-op at all. Now you can if you buy the amiibo. If that's worth the price of an amiibo to you, buy it. If it's not, don't. If this game didn't sound appealing to somebody until co-op was announced, they have to ask themselves how much they are willing to pay for it. Is the complete game worth ~$30?

I dunno. I think it should be cheaper. You think it should be cheaper. What does it matter? How much cheaper should it be, and why should we be the ones who decide? Yacht Club made the game, I already bought it. The free market will decide whether or not the price is right, as is usually the case.


There wouldn't be a trade off. Amiibo cards wouldn't cannibalize Amiibo toys because the people buying Abiimo toys want the toy. They'd sell more Amiibo if they did both than if they only sold the toys. 99% of people who buy Amiibo now aren't buying it for only the content. They are either buying it for just the figure or for both. That means there is a large untapped market of people who want the content, and don't want to spend the 100s of dollars it would cost to have all of it, which cheap Amiibo cards would cater to. It would also cater to people who already bought a lot of Amiibo, want the content from a specific Amiibo, but can't afford to buy more. Instead of never buying that Amiibo and losing the sale, they'd buy the figure and retain something.

We absolutely are in a position to demand. The consumer is the authority. Of course the content wouldn't be free. I never said their only intrest should be the consumer, but in business, you're meant to reach an equilibrium where the consumer and the company have the best possible outcome, and the current way Amiibo are handled is not that equilibrium. Amiibo can make more while the consumer can pay less. 

The game being good without the content makes absolutely no difference. The game is better with it, that's all that matters, and it's bullshit that the only way to have that is by paying $12 for a toy.

Just because someone has the right to do something doesn't make it okay or good business to do so. Nintendo has every right to fail with the Wii U. Ubisoft has every right to release AssCreed Unity broken at launch.