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Never said:
Goodnightmoon said:

If the game is good is rated as a good game, but when a game costs 15$ it doesn´t need to have high production values or 200 hours of gameplay, as good as Shovel Knight is, it wouldn´t have the same score if it was a 60$ game, because the production values don´t fit the price at all, does it makes Shovel Knight any worse? Of course it doesn´t. And if the game is bad it doesn´t matter if it costs 2$, it has bad reviews, Devil´s third would have bad reviews even at 10$, because it has content but not quality.



By current reviewing methoids, if shovelknights was 60$ it would have mediocre metacritic score. I'm not saying that value shouldn't be considered in a review. But Shovel knights would still be a great game even if it was overpriced and reviews should utermatly acknollage that.

Reviewers only judge value relitively, based off what the other games of similar scale and scope are charging. For the final score reviewers are combining two very diffrent things. Your opinion on the quality of the game and the percevied value of that game and there is no standard methoid for how you combine those two figures into one. Every reviewer will do it diffrently. A seprate score for value would make more sense.

Shovel Knight doesn't have enough content to justify its current price tag. It was only around 5 hours.

Yoshi's Woolly World was $50 and I played it for 55 hours.