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Goodnightmoon said:
DivinePaladin said:

Huh. That's interesting, almost shocking at that number. Then again, the game was a hit with the casual crowd, so it's not completely outlandish that they just picked it up and played without caring to check settings. 

 

Regardless, my other point stands that you can't go and claim they're more fun despite them being used more often than not. 

I´ve played Splatoon with them and without them and I think the game is way more fun with them, and most of the people seems to think that, if they were awfull or unintuitive be sure people would look the options to turn it off, is pretty easy no matter how casual you are (casual =/= dumb)

And is curious that you tell me that I can´t claim they are more fun or they are the favourite option for the people (even with the data from Nintendo) but you can claim that maybe a 75% of players didn´t change the options because they are casuals. No way to know the amount of casuals on this game, I think it appeals to all publics at the same time.

You can't use subjective opinions to argue objectively that something is more or less fun than anything else. That quickly becomes a cop-out. That's what I'm saying here. Whether YOU think they're more fun and want to justify that by saying the majority thinks so is incredibly arguable. From that, I can go into the argument of attach rates over time, and we could delve into insanity trying to find out how many players actively continue the game on a weekly basis, where we could figure out, say, that the game only has 150k active players a week. That 70-80% suddenly comes into a lot more perspective, in that instance. 

 

But I'm not arguing that, because Nintendo wouldn't announce active player counts like this were a Halo game. Unless they had a huge amount of active players and wanted to brag, of course lol. I was making one point with that statement, and that's that opinion=/=fact. 

 

As an aside, I will say that outside of Smash, Nintendo fans tend to cave into Nintendo's desires for control schemes pretty quickly. That's 100% because until like this game, outside of Smash, a control scheme was forced, or irrelevant (say, Xenoblade). I'd like to see somebody dive into the metrics and see how many people even changed the scheme to see what they liked, and how many just took the standard and rolled with it. But we won't ever get that because that's a tough study to do on any console, let alone Nintendo's lock-and-key consoles. But now I'm digressing lol. 



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