spemanig said:
And as I've said and have only needed to say once, polls mean shit when it comes to innovation and progress. People don't know what they want until they have it. The few times digital only has been attempted on consoles, they've been executed terribly. A bad product doesn't mean a bad idea. It just means a bad product. AAA isn't an after thought on PC because its digital if that's what you're trying to imply, so that's irrevent. Your point about digitally only working only when the product is multimedia is also wrong. The ipod wasn't. The Kindle isn't. No offense, but no one will buy that excuse. No one is going to sit and happily pay more money for the same game for a luxury that doesn't cost more on any other digital plaform. That's not a solid balance, that's an artificial tax to supplement an antiquated idea. The 3DS isn't sharing multiplats. That's the issue. The 3DS exists in a market where only carts exists. There is nothing to compare costs to because carts are the standard in handheld games right now. Also, 3DS carts are WAY cheaper than NX carts would be because they're much smaller in size. The NX would exist in a market where only discs exist. Discs are the standard in console games, so to try to come in with a more expensive form of media and expect literally anyone to jump in and eat the costs is stupid. Those downsides are imaginary or insignificant. You can share with digital through streaming with family share, so that's false. There would be higher market activity, as proven by literally every other digital medium, so also false. It doesn't matter that there are fewer options because the one digital option is more direct and proven to get users to spend more, so false. The most popular platforms for indies are the PC and mobile, both digital only platforms, for that's ludicrously false. You could literally just buy the game on someone elses account. Or buy them a points card. Or buy them a digital code for the game. Hilariously, borderline sarcastically false. Special editions would be 100% uneffected, because a special edition doesn't hinge on your copy being physical, so false. If you can't tell the difference between a digital game and DLC, you shouldn't be playing games. False. Mobile games ape average console games in profit with that "reduced free advertizing," so that's a non-issue. *Hasn't stop digital from dominating every other entertainment medium, including PC gaming. Won't stop the NX. It's a non-issue. **Frankly, Gamestop will just have to deal with it. But I've said before that I think Nintendo plans on using NFC download code cards to tackle this "issue." ***That's flat out untrue. Home is way more immediate. You compare the standard Steam library to the standard physical game library. They aren't even comparable. There's nothing to keep going. Claims against digital are laughably absurd. |
Iwata didn't need investor's permission. Its a whining, not a command. They can't force Iwata to do things or make Iwata resign, unless they can convince Yamauchi family and all other core owners.
Gamestop can sell highly profitable limited editions and accessories. Nintendo's character products actually sells, pretty profitable business compared to selling new games.
Both of you are partially true. It is true that people are more likely to impulse buy at the store (There was a research for it.) But it is also true that digital market place allows new kind of sales tactics that can cause impulse puchase in their own ways. (Also research.) Consider countless people purchased RPG Maker and Sony Movie Maker when they are on the sale when they had no interest on making game or starting youtube channel - yet
Last move Nintendo could pull is to allow hosting local server for their handheld games on console. Giving choices to player, increases multiplayer design space and reducing the main server load.







