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Darc Requiem said:
LMU Uncle Alfred said:
Darc Requiem said:
LMU Uncle Alfred said:


Of course he was.  If you're referring to Jenova:  Any claim that Jenova was in control is debunked by the Jenova Reunion incident, which saw Jenova's body being controlled by Sephiroth and made in his image coming to the Northern Crater, where the real Sephiroth resided.  Why would Jenova do what Sephiroth wanted?     http://finalfantasy.wikia.com/wiki/Jenova

Just CTRL+F and search "control"

Hojo is the antagonist of FFVII. He was the one pulling all the strings.

Hojo is not focused on as the main villain, therefore not the main villain.  He was never in control of Sephiroth or was more involved with the events Sephiroth started past injecting the wound of Lucrecia, he was just the catalyst lol.  It's that simple.  You can argue him as a mad catalyst character causing the events that unfold, but that's all he is.  The story of FF7 focused on far more surrounding Sephiroth and his effect on the main protagonist among everyone that ever came into contact with him, and his plan to absorb the planets energy after it attempts to heal itself from a life threatning wound.


Without Hojo there is no Sephiroth. He's Sephiroth's father. He's responsible for the death of Aeris' father. Hojo is the puppet master. Sephiroth is merely the puppet dancing on strings. Let's not forget he was felled by Soldier washout.....a lowly Shinra guard.


If he was the puppet master he'd be able to control Sephiroth and make decisions for him.  But Sephiroth was an experiment that went out of his hands.  He's just an onlooker past being the catalyst.  Do you know what a puppet master even is?

"Let's not forget he was felled by Soldier washout.....a lowly Shinra guard." Irrelevant, and narrow minded when it comes to testing whether or not a villain is truly impactful.  It's not what you do (or don't do) , it's how it happens and how it all impacts and flows through a story. 

It's nice to have a check list of things that a villain has done or feats they have accomplished, and Sephiroth has a lot of those; but that pales in comparison to any unique qualities a villain can bring, or qualities that impact a story as a continous stream of events that not only build as time goes on, but grows.  I'm not referring to "big events" or "important characters being offed" .  I'm referring to how the story progresses in relation to a character as well as how involved said character is, how relevant, how much detail even depending on the nature of the story and if more detail works for it.  In FF7's case it does as it is a more cerebral story than other FF games.  

Sephiroth was a very effective villain off and on screen.  When he's talked about, it's in fear or reverence in the game and we are gradually introduced to him and see his work at hand but never quite meeting him.  He's one of the few FF villain to this day that has a presence off screen and the only one that has such a nature of fear impacting a FF game's story off screen.  Sin didn't even put that much malice into FFX's story.  Why?  That just wasn't how the story was presented.  Sin was personal for one character, but served more as a vessel of destruction..  Manipulation is  another thing.  One of the many effective qualites  Sephiroth had going for him throughout the game.  Complete manipulation, over Jenova, over Cloud and just a presence of fear for anyone trying to get in his way that remained omnipresent as the story went on.    



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