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Having kept a close eye on both Amazon US, Amazon Japan, and COMG!, I have to say that this one is a bit baffling.

Considering that it is Mario, I would have imagined that it would have been doing better by now, and while it's not doing terribly, the worrisome part is that it has been effectively stagnating in its positions since it has been up for pre-order.

If I were to make a guess as to why it isn't setting the world on fire, it's because Nintendo isn't advertising well enough that the game comes with pre-made levels. As it is, I think there's a lot of misinformation that makes it seem like its not worth its cost, as I'm sure many people would just think a simple level editor by itself is not worth 60 dollars or so. That's just my guess though.
I honestly don't know what to expect from Mario Maker though. It's entirely possible that it has an underwhelming first week, but maintains strong legs, as LittleBigPlanet and Minecraft have. It's also entirely possible that the game's proximity to Metal Gear Solid V have shifted attention away from it. Whether that is valid or not, we may still see it pick up a lot of pace in its last few days.

I think if I were to give it a numerical value for it to not disappoint me, I suppose I would say about one million. I know this is less than what most other people have said, but none of the trackers seem to indicate that much interest in the game. The one bright side is that it does seem to be doing well, pre-order-wise in the US, especially once you remove MGSV and CoD from the equation.