| Skullwaker said: ~70 premade levels is hardly a "few." On top of the fact that there's also the 100 Mario Challenge Mode, the number of levels is infinite and it comes with the Collectable Booklet, I very much believe this game has more value than any other 2D Mario game. Were those overpriced as well? And you don't have to design a single level if you don't want to. Just play ones that other people have made. It's simple. Your logic is astounding to me. Would you have been fine if they had just released New Super Mario Bros. U 2 or whatever without the level editor? Why does that make it a worse game, and on top of that, devalued? Furthermore, why should the game sell worse simply because you don't think it's up to your standards in value? I would much rather have this game, which I could easily sink 100+ hours into than a story-driven game with no replay value that ends in 12-15 hours. But hey, I guess that's just me (and the millions of people that will buy this game, anyway). |
Yes I do think 2D marios should be cheaper and some of them were overpriced specially the Wii U one, it should be around 40 U$, but I got it with New Super Luigi U for 20 U$ which I think is a good price :D
No I would not have been fine with New Super Mario Bros U 2, but I would rather have that at a reduced price than an overpriced level editor. Or you know a full game with a level editor and not just a bunch of sample levels.
By the way they asked for what kind of sales would disappoint me, and since I don't think this game deserves big sales at full price, is logical that huge sales should dissapoint me, right?
You have every right to want this game, and I have every right to not like it, those are just tastes. Sure it will sale a lot, but that does not mean it deserves to sell a lot, or that is a good investment proposal for many and i just on their side in this argument.







