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flagstaad said:
It is a few level designed using the tool and the tool itself for a full price, it should be 40 U$ AND yes the same applies for LBP.

The content is limitless if you have the time to design the levels yourself I don't, the game is produced by PAID professionals, it should not depend on amateur gamers to be fun or long. Will there be some fun levels? yes I asume there is people with enough time and talent to get a few right, but I don't see the point of chasing those few gems in a sea of mediocrity.

I won't be offering this game to my community which usually means paying full store price which is around 25% extra for the game, maybe that will make them think twice before buying it.

~70 premade levels is hardly a "few." On top of the fact that there's also the 100 Mario Challenge Mode, the number of levels is infinite and it comes with the Collectable Booklet, I very much believe this game has more value than any other 2D Mario game. Were those overpriced as well?

And you don't have to design a single level if you don't want to. Just play ones that other people have made. It's simple.

Your logic is astounding to me. Would you have been fine if they had just released New Super Mario Bros. U 2 or whatever without the level editor? Why does that make it a worse game, and on top of that, devalued? Furthermore, why should the game sell worse simply because you don't think it's up to your standards in value? 

I would much rather have this game, which I could easily sink 100+ hours into than a story-driven game with no replay value that ends in 12-15 hours. But hey, I guess that's just me (and the millions of people that will buy this game, anyway).



Official Tokyo Mirage Sessions #FE Thread