And even more:
Respawn 10/10
Metal Gear Solid: The Phantom Pain is quite possibly (more than likely) the last hurrah from Kojima in this franchise and from the level of detail, the brilliant cinematography style missions to the massive expansion of gameplay with Mother Base management – he’s going out with a bang. The introduction of the game was really powerful and basically took that level of momentum throughout the entire campaign. It’s incredible to see the amount of work gone into this title and you can see Kojima and the team really poured their soul into this game to give it character. This is simply one of the best games I’ve played this year.
Metal Gear Informer 10/10
For a series that has been around since 1987 to constantly reinvent itself and stay relevant is an accomplishment in itself. But to totally break what you expect a game can do for you emotionally & mentally – and at the end of the day have fun with it and give you legitimate joy – is something special.
The Daily Dot 5/5
Aside from being a mildly engrossing troop management feature, Mother Base acts as a narrative precursor to Big Boss’ Outer Heaven fortress. It’s just one of a number of key elements in The Phantom Pain that adds gravitas to the events that preceded this chapter in Big Boss’ stor—and the known Metal Gear-related incidents that have yet to come. It takes talent to make the player think that a game director is “phoning in” a story only to realize later that every narrative beat had some degree of meaning. It’s only when I completed the story that I realized that every scene that made me rub my chin in puzzlement is a proverbial breadcrumb that offers a new perspective upon second viewing. A couple revelations are even significant enough to make one rethink the series as a whole. This is one of those rare instances where marathoning a game series is more meaningful after the latest sequel is released, not before.
GameTrailers 9.3/10
Even completely removed from the story, though, the Phantom Pain is exceptional. Metal Gear has never felt this good. Although it uses the same control setup as Ground Zeroes, you’re given so much more freedom as a player. By investing in Mother Base, your home of operations, you can develop a
EGM 9.5/10
Even Metal Gear Solid V: The Phantom Pain’s missteps show a certain boldness that is absent from the big budget games space. It is unafraid to experiment, not just on the franchise’s structure, but on mechanics readily established as standards in the industry. Delivering the most realized open-world stealth game to date in addition to the customizability for players to approach every challenge however they see fit, The Phantom Pain not only changes the rules of the Metal Gear Solid series, ultimately altering the trajectory of the franchise, if it does continue, while simultaneously changing the idea of what can be accomplished with an open world game, both narratively and mechanically.
Destructoid 9/10
Despite the fact that I hit a few snags along the way, Metal Gear Solid V: The Phantom Pain feels like a simultaneous celebration of the series, and a decidedly new chapter. It's equal parts tough and flashy, and it's fitting that if this is Kojima's last Metal Gear, he goes on a high note.
Press Start 9/10
I must also praise Kojima for offering up a game that is not simply engaging and cinematic, but is one that also grants the player some agency in how the story plays out. From the start, I was hooked, despite this being my first foray into the Metal Gear franchise. That being said, while the game serves as a sequel to Ground Zeroes, it works equally just as well as a standalone.
Rocket Chainsaw Impressions Only
We left our session wanting more time with Metal Gear Solid V: The Phantom Pain. From the amazing attention-grabbing opening sequence to the classic stealth gameplay and lively open-world, there is certainly a lot to be excited about from this latest (editor: and last Kojima) entry. There is no doubt that it is going to be loved by both veterans and newcomers to the Metal Gear franchise.







