Soundwave said:
So then ... uh ... don't use the other characters? No one's forcing you to use the 40 some other characters. When I buy a sports game, I don't play as every team, but I want them all in there. |
Good thing sports teams aren't fighters, and that the only real work that goes into balancing a sports game is making sure the engine reflects the real world ability of the players being represented. In the case of sports games, more equals good because, well, you can't exactly cut a team because you decided its overall stats are too close to another team. That's not how making sports games works. In the case of fighting games, you may notice this if you look around, but it tends to be the case that less is more. Unnecessary bloat leads to redundant move sets, generally useless characters, and balance issues that take endless tweaking because of the sheer number of move sets to work with, despite how similar many of them end up being.
The tl;dr is that your comparison kind of sucks. :p
Edit: It's worth noting that sports games are basically entirely fan service. They're making it so people can play as their favorite teams to smash the teams they hate. In the case of fighter games, they should not operate off of fan service, but rather, the best logical choices for keeping the game balanced. I'd rather a roster of 20 well made characters than a roster of 50+ that exist almost entirely to appeal to the effort of trying to make everybody happy all of the time.








