patronmacabre said:
Goodnightmoon said:
But the levels on LBP that are not platformer are just gimmicky, they are not really fun because the game is designed as a platformer and it works fine that way, but the rest of the levels that go away from platforming are poor imitations of other games that are cool just because you made it with an editor. I don´t think Mario Maker need that kind of levels tbh
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Undeniably true. But on the other hand, look at what StarEdit gave us: Aeon of Strife -- the precursor to the MOBA genre.
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Yeah, that´s way more ambitious than SMM, but I think the strenght of the game is not only in the amount of content and posibilities but also how addictive is to design levels, because editors are usually tedious and to create an editor that makes the process as addictive and engaging as it looks the SMM editor, it is no joke, looks not only very elegant, complete and smart but also very fun.