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LuckyTrouble said:
*sigh* Once again: piracy does not equal lost sales. Every person that pirates did not intend to buy. The vast, vast majority of them would never spend their money on the game, for one reason or another.

Demand for a product and demand for a paid product are two very different things.


If 5% of pirated games (one in twenty) were purchased legitimately instead, that would mean 3.7 billion in extra revenue, which is a lot, especiallly considering most pirated games are from a much smaller part of the gaming industry, non f2p PC games. When you take into account how much of that total 84 billion $ revenue comes from mobile and f2p on PC like LoL, Dota, TF2 etc. It's astounding how much piracy there actually is.