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Samus Aran said:
Aerys said:
So :

- The prologue, the first hours are excellent,very good atmosphere, discovering gameplay richness with high quality level design is really fun, the OST fits well to the situations.

- Then the game becomes more and more repetitive, boring because of the open world not really mastered, a diluted narration and the gameplay system breaking the rythm.

- They didnt like being forced to complet a lot of side repetitive missions to progress in the main story ( that's why i compared it to Xenoblade X )

- The game lacks of variety, they felt the open world wasnt exploited at all. ( they compare with recent open world games like Batman and TW3 to say this one feels really limited in comparison )

- Cinematics are very rare, the script is vague even until the end

- Those who liked Peace Walker should like this one

- The main story takes 50h ( including all the obligatory side missions )

- MGS V is still fascinating despite all these flaws



Pretty much this

Sigh

They're not mandatory in Xenoblade.


They are mandatory in Xenoblade ( on Wii U) , not all obviously but a lot like in MGS V if you want to progress in the story



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m