They are not INCORRECT in that statement. Nothing the competition has done has really screamed innovation this gen. Nintendo, as usual, does something "different". And while you can go back and forth all day about whether or not Nintendo should have gone with the GamePad concept, at the end of the day, it is a pretty innovative thing.
That doesn't stop the Wii U from not selling great, which is obvious. But, quite frankly, that has never had anything to do with the GamePad. At all. It's had everything to do with lack of system support, and software droughts. If Wii U had more titles, and BETTER NA advertising from Day 1, it would likely be selling fine as a console. As it is, it has a decent retail library, and a thriving and pretty great digital platform in the eShop.
So yeah, the GamePad is innovative. It's the Swiss Army Knife of controllers, and I personally think it's better that gamers and developers AREN'T force fed motion or touch controls with EVERY Wii U game. It's nice to have all of the controller's features as options. Not mandatory. So many Wii games would have been better, especially the earlier ones, if they hadn't had tacked on, poorly contrived motion controls as the ONLY control option. I personally got rid of 2-4 games in that early Launch-08 period, simply because the tacked on waggle controls being the only option kind of ruined what could have been otherwise good games. So for me, for Wii U to mostly NOT have forced, tacked on gimmick controls, but to have those things as an available OPTION? It's nice.
Plus, off-tv play rocks, period.
So you can certainly argue that Xbone or PS4 are better systems, are getting better games, whatever. There is room for those arguments to be made, for sure. But as far as innovation goes, Nintendo's statement is basically correct.







