Soundwave said:
I think going too cheap is fairly dangerous. You will end up with a product that looks cheap and outdated, and that doesn't sell in today's market anymore. Nintendo needs a more modern product that has functionality that people expect from a mobile device today (even kids are used to tablets, you can't sucker them anymore with a cheap device that has a shitty display for example). That's part of the reason the 2DS has not really taken off and why when given a choice between the more expensive 3DS XL and the cheaper regular 3DS and 2DS, the XL is the better selling model. Allowing for easy porting of Android apps would be smart in this case, the device could have a lot of functionality beyond just gaming right from day 1. People don't want a cheap product these days. Keep it under $250, is still reasonable in pricing, but when you're getting into like sub-$199 ... I think you're getting into a danger zone of having no budget to really make a product that anyone will be impressed by. |
More dangerous is releasing expensive dedicated handheld device in era of smartphones.
3DS is currently $150-200, next handheld with that price point could easily have bigger and better screen with much higher resolution and much stronger hardver, 5-6" display, ARM Cortex A-53 quad core, 2GB Ram, and suitable GPU.
Add to that very strong integration with Nintendo home console and probably playable home console games, great 1st party and great exlusives titles and you will have pretty popular dedicated handheld device with better third party support than 3DS had.







