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endy.G said:
no. because fps are way more ping sensitive than computing physics..

it would not work like the crackdown cloud computing
it would work in a world, where every1 got a 20ms ping and 100mbit/s Connection, though

i got a ~15 ping most time, when i paly cs:go
but my ping to azzure server is already above 50


20 ms is already above the 16.666ms needed to compute a frame at 60fps. And that's only the latency. Even in that case it won't work.

Let's be serious, we argue about the GDDR5's 176GB/s vs eSRAM's 204GB/s bandwidths and then some expect computations sent through a channel  with a 500KB/s-100MB/s badwidth and a latency of 10-300ms to improve the frame rate? The demo MS showed was made on a PC connected to a computer farm via either Ethernet or fiber optics, where the latency is negligible for that purpose and the bandwidth is at least 1Gbps. It's an interesting use of an old technology and it isn't much different from the Uncharted 2 cutscenes rendered on a farm of PS3s.