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I like the alternative 'complete' endings you got in Majora's Mask and Link's Awakening. I hope they'll include something like that. Radically different endings like a 'light' and 'dark' version I think are not really Zelda's style, I think those are better in games where you have 100% free choice all the time, which I wouldn't like for Zelda games.

As a sidenote I'm still waiting for a game where you as the protagonist instead of getting involved in something can just say "No, your problem" to a given quest and have the game be over in five minutes .