sasquatchmontana said:
That's exactly what CD has shown. How to take a game that would otherwise run at <1fps on local hardware and increasing it to 30fps and how 100% destruction was better then limited destruction. They demoed this earlier in the year:
Doesn't matter what resolution this renders at...these physics are still impossible on any other platform. ...the closest hardware would be 2-3 high end PC CPUS linked to gether or next gen consoles in 6-7 years. |
Or one dual core pc with a single GTX 680 in 2013
Actually the 2013 demo is more impressive as the destruction is instant.
That 2014 demo uses slow moving rockets, giving the server time to prepare the results, hiding lag.







