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bonzobanana said:

Then there is the view that somehow that servers can be used for part of the console's normal processing so graphics are improved and and frame rates increased.

That's exactly what CD has shown. How to take a game that would otherwise run at <1fps on local hardware and increasing it to 30fps and how 100% destruction was better then limited destruction.

They demoed this earlier in the year:

bonzobanana said:

I think Microsoft is trying to present cloud computing as something unique to them and somehow they are achieving more with it when in fact its just normal server processes which they are trying to sell as remote computing that assists the xbox one in a different and more advanced way than pc or ps4. 

Well it is quite unique to them....Nintendo really isn't in the game for this kind of business and Sony can't even afford to keep the servers up for their yearly sports games, so they obviously couldn't do the same. The One has the most powerful CPU this gen...and this is at least 14x that power, how is PS4 Sony going to top it? Because if they can't, it really does mean its less advanced.

bonzobanana said:

I strongly suspect the xbone will continue to have 900p graphics and inconsistent frame rates as always. Perhaps even less consistent frame rates if they have actually moved processes to servers which would normally be done by local computing considering the current performance of internet connections.

Doesn't matter what resolution this renders at...these physics are still impossible on any other platform. ...the closest hardware would be 2-3 high end PC CPUS linked to gether or next gen consoles in 6-7 years.

bonzobanana said:

If they really wanted to improve xbone performance by using remote computing they should have worked out a way of utilising home pc's doing some of the processing for games. I'm sure there are many pc's and laptops close to the xbox one that could be utilised. I'd think it quite clever if my windows tablet and laptop suddenly started working with the xbox one to make 1080p 60fps games possible.

You have less hardware in your home capable of the additional processing power then at the other end of your phone line. It's just easier this way.