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As far as I can tell, the cloud doesn't work in the way they originally advertised it. It can run servers, and that seems to be about it. So you know, dedicated servers. It's a cool idea, but cloud streaming to lighten work load only really works under perfect conditions. If one aspect of the game is a quarter to half a second off from the rest of it, it would be incredibly disorienting. I'm sure it will work eventually but not now. The other problem is they have to design for the weakest link. In this situation, it has to be for the person playing offline. Devs won't make a game that's unplayable unless it's being ran under perfect conditions.