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greenmedic88 said:

It was likely a mix of the performance gap and the consumer base for the Wii. 

One of the first games I bought for the Wii was Far Cry. The prospect of playing an open world FPS using a pointer mechanics was extremely appealing. Unfortunately, the execution was horrendous and I'm not convinced it was simply due to a lack of processing power. It came off as a rushed and somewhat broken port. But it did play, SD resolution and all. 

So while quality of early ports like Far Cry might have deterred Wii owners from further support of such games on the platform (odds are high that Wii owner also owned an XB360 if they were in the market for FPS games), it more than likely boiled down to sales performance of said games that deterred Wii developers from further support. 

It really doesn't matter how much market share a product has if the majority of the consumer base for said product isn't buying the types of games a developer is producing. 


Yes, the Wii was primarily purchased by people who didnt game very much. It was  a media darling, because Nintendos first party is very casual friendly it helped the sales boost to monumental levels as well. Third party cannot always attest to this which is why Just Dance was like the only other third party game to achieve such sales. 

The point is marketshare was the reason third party took the risk in the first place to create ports or new IP for Nintendo. The quality was probably the only issue, also since many struggled with the waggle features of the wii-mote. Nintendo had been working on it for years so they knew how to control it.