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HoloDust said:
Again that word, Cloud. All I see is game that has portion of its code in multiplayer calculated on servers - you know, like every other mp game with dedicated servers out there. It's just that they decided to add to that portion of code full world destruction as well and gamble with how good internet connection is for most players.

It does look nice, can't deny it (physics, not the game, visuals look terrible at this point), but given how often even ordinary games have problems with servers, I'm waiting to see this running in real world and not as demo on stage.


It is a general question on how the future of many tech will depend on internet access and routing especially will become way more important than it currently is as many services more and more have a requirement for low bandwidth internet.

Be it cloud computing or PSNow or other services which need "realtime" data.

Cloud computing is of course a buzzword but it's shorter than writing everytime what you did to explain what's going on.