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binary solo said:
I'm not a fan of halfway house processing. But if it's going to be implemented then implementing it for modes that require you to be online regardless of cloud processing (like online MP modes) is really the only way to do it.

What's the minimum internet speed required for cloud processing to work? I presume the speed minimums are different depending on what the cloud-side processing is being tasked with. Also how does ping affect this? If the processing is being done halfway round the world then the ping can be very high even when things are running with optimal efficiency? I assume MS will have processing cpacaity located all over the world so that the max ping is kept as low as possible.

 

My guess is that it won't be highly demanding on bandwidth but latency is crucial here. There will be some API call with some data in it, the cloud computes via algorithm your data point and sends back "some" data so your engine can deal effectively and efficiently with it. You won't send "frames" or "images" to the cloud.