thismeintiel said:
The more important part is that the Xbox launched late in the gen, not first. No one was going to find them at fault for that. You want to see what happens when someone is first to launch, then quickly abandons the current gen, look no further than the DC. Sega was in a very similar situation, too. Poor performing predecessor, underpowered HW (compared to the rest), and poor 3rd party support. And if the rumblings are correct, we already know Nintendo is making the same mistakes. Underperforming console in order to have a lower launch price? Check. Gimmick to draw in casuals? If it's a hybrid, check. And if it's underpowered compared with even current gen, poor 3rd party support? Check. Especially when the PS5 comes out 2 years later. You see, Nintendo, and its fans, foolishly think that because Nintendo was able to strike gold with this approach with the Wii almost 10 years ago, and in a time when there was very little competition for the casual market from phones/tablets, they can do the same in a time with that ccompetition. The Wii U already prooved they can't, but damned if they aren't going to try it again.
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Ur just making up a random, nonsensical goalpost to support ur claim, there is absolutely nothing that indicates it's OK to launch a console early when u were last to launch the previous gen but it's not OK if u were first to launch the previous gen.
Ur acting like Wii & Wii U share the same philosophy but the 2 devices are day and night differences. Wii was meant to bring in new and former gamers in demographics that the other console makers were not targeting, they did this by offering simple controls (the novelty of motion controls played a large part but the simplicity in being able to fully understand the controls in moments unlike traditional dual analog controllers really made it accessible to everyone) along with fun, simple games that could be enjoyed in short bursts or in group settings with friends or family members. Wii also emphasized on low development costs where developers didn't have to rely on games selling in the millions to be profitable and could experiment with new concepts, it also had a steady stream of 1st/2nd party titles in the first 18-24 months.
People think just because it has Wii in its name, is weaker than the competitors and introduced a new controller that means it shared the same philosophy and strategy as Wii. Wii was about expanding the gaming audience while Wii U was about retaining their audience while at the same time making a device that could receive easy PS3/360 ports in hopes of winning them over but they failed on both fronts. The Gamepad is nothing like the Wii Remote, it went right back to the dual analog/8 button layout that was deemed too complex/intimidating for people who weren't longtime gamers. It focused on 3rd parties being able to port games over instead of making new, inventive games. It was and still is $100 more than Wii, lacked the viral marketing of Wii, and Nintendo has not been able to release a consistent release schedule like Wii had. With Wii, Nintendo released a bunch of new IP and new concepts, Wii U is mostly just sequels of those IP/concepts.
So claiming Wii U proves anything is a completely false statement. U say Nintendo fans are foolish for believing they can find success again because of a 10 year old console well ur just as if not more foolish for believing success is impossible based on Wii's successor selling poorly when it doesn't share any of the same qualities that made Wii a success.
When the herd loses its way, the shepard must kill the bull that leads them astray.







