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Curmudgeon said:


Also I think a fair few people might argue that the Dreamcast had better graphics than the GCN simply because of Shenmue, that game still looks great to this day especially through VGA...

Shenmue does look good, but I don't think that means it better graphics. Gamecube simply had better specs and could have handled it. Besides it had many great looking games in its own right. RE 4  looked incredible and I think F Zero GX was quite the achievent at that time. A lot of Nintendo's first party games looked great as well, and also still look good today such as the Prime games. Remember GC also looked better when played through component cable.

Xbox did easily beat all though.

I used to have a dreamcast connected via VGA and a gamecube connected via component to a Panasonic AE100 projector and can say in all honesty the dreamcast visuals were brighter, more dynamic and fluid. Remember VGA is slightly higher quality than component, component has to be slightly processed to get back a RGB signal. As for the technical comparison between gamecube and dc there were good and bad points on both sides. The GC only had 2meg frame buffer with a 1meg texture cache but the dreamcast had 8meg dedicated to video. The dreamcast used tile based rendering which is amazing and has doen wonders for mobile and tablet graphic performance by not rendering graphics that can't be seen by the end user.  Shenmue really did look fantastic for its day and while Metroid looked good its not really a game that shows off good texturing. 

I can't really think of an open world game on gamecube similar to Shenmue.