Yeah, this is the problem with showing games before having any gameplay at all. The dev cycles are just too big. Actually, we just saw gameplay for crackdown and scalebound today, even if the games were revealed 1 plus year ago.
"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."
Gunpei Yoko







