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HoloDust said:


Fair points about overpowering, in Gothics you can really become overpowered later in game when you're good at magic (Summon Demon spell in G3 is specially ludicrous). On other hand, Roach with Nekkers Warrior decoction is present quite early in the W3, so you can take on enemies that are a lot, and I mean a LOT stronger than you - not really something that you will find in Gothics.

I do also see CDPR as sort of new PB, just, due to having GOG, being able to put a lot more money into their games. To be honest, I would still take PB over CDPR any time, but given how rare good open-world WPRGs are, I'm looking forward to their future games - I'm just hoping that they will not go the way of Bethesda and TES, and allow themselves to do something like Skyrim after gem that Morrowind was.

On the side note, I would really love to see folks stop comparing W3 with anything but other open-world WRPGs games - IMO, some of the games mentioned in this thread alone are quite silly, given vastly different nature.


Becoming overpowered isn't a game breaker for me, not in and on itself anyway. Deus Ex is a good example of this; you're overpowered almost from the start, and certainly by the halfway point in the story but the varied gameplay that leaves plenty of options both through action and dialogue and the amazing narrative and story kept it fresh and enjoyable. The combat was simple and direct.

I also love Morrowind, but that is also guilty of overpowering your character, one of the worst offenders being the fact that you can actually enchant your weapon with all the damage effects at once, unlike in Oblivion or Skyrim (and Daggerfall as well), which causes ridiculous total damage that damn near one-shots every enemy in the game besides certain bosses (like Dagoth Ur). The enchanting system also allowed for the wear of several items enchanted with strength (or other stat) bonuses, you could enchant rings, necklaces, pants, shirts, cloaks etc with strength 1-47 and just keep eqipping them until they yielded a 46 bonus, allowing you an easy 300-400 strength and ridiculous melee damage.
Perhaps more an exploit but the enchanting system was simply broken, it was also way too easy to steal things and the chameleon ability applied to gear made you damn near invincible.

Don't even get me started on Oblivion where I had one character with 105% damage reflection and 80% magic resist and/or absorb... He was literally immortal.

I also hope that CDP stays the course and don't fall in the same pit as Bioware and many others and mainstream the hell out of their RPG's until only the skeleton is left, Bethesda are also on their way down the same path but seeing Fallout 4 has given me some hope again. Eager for news about TES VI: Argonia as well.