| HoloDust said:
You know, he is kinda right, for certain things you just have to be there to experience its impact first hand. Not that I actually agree with him on OoT. I was there when it launched (actually I was quite older than you're now), I thought it was a good game, but I wasn't mind blown. Why? I thought overworld was terrible, lot of stuff was tedious, and puzzle focus, while somewhat interesting, was not something I appreciated too much in Zelda game. But then again, I was already huge fan of Tomb Raider at the time, and OoT puzzles didn't seem to me like anything extraordinary. In addition, I was was playing Might and Magic VI around the same time, and while different genre, that game had huge open world with lot of complex dungeons. But OoT was, for lot of people, something that really made huge impact, perhaps even something in the line of Zelda 1, and that cannot be denied. Perhaps Zelda U, if done properly, will be something that will have that impact again, given that it's supposed to be first 3D Zelda with proper open-world. |
I didn't feel the need to bring this up, but I had an NES before I knew what an N64 was. I played Zelda 1 before OoT, and OoT was one of my first 3D games. I may have been young, but I got the same kind of gaming upbringing that most people got, and even at that age, I liked Zelda 1 more. I experienced that impact just fine.
But it doesn't matter, because impact =/= a superior game. That's why I keep saying that important game =/= better game.







