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Jumpin said:
zorg1000 said:


Wii Sports-November 19, 2006

Excite Truck-November 19, 2006

The Legend of Zelda: Twilight Princess-November 19, 2006

WarioWare: Smooth Moves-January 15, 2007

Wii Play-February 12, 2007

Super Paper Mario-April 9, 2007

Mario Party 8-May 29, 2007

Big Brain Academy: Wii Degree-June 11, 2007

Pokémon Battle Revolution-June 25, 2007

Mario Strikers Charged-July 30, 2007

Metroid Prime 3: Corruption-August 27, 2007

Donkey Kong Barrel Blast-October 8, 2007

Battalion Wars 2-October 29, 2007

Fire Emblem: Radiant Dawn-November 11, 2007

Super Mario Galaxy-November 12, 2007

Link's Crossbow Training-November 19, 2007

Endless Ocean-January 21, 2008

Super Smash Bros. Brawl-March 9, 2008

Mario Kart Wii-April 27, 2008

Wii Fit-May 21, 2008

Wii had no 1st party droughts in the first 18 months..

Nintendo's main consoles, NES, SNES, and Wii did not have droughts like their failures: GameCube, N64, and Wii U.

Third party support comes with success. Nintendo had third party games on the Wii U at first, but the failure for them to get their own console out and sell it, largely due to the drought, made third parties cancel many of their projects.

Nintendo must have a solid release schedule which includes the mainline Zeldas, the mainline Mario's (like the Mario 64s and the Galaxies), the Metroids, the hot new business expanding games like Wii Fit and Wii Sports, they need to have it all. That is how they can be at the forefront of dominating and expand the industry again. They also need to disrupt their competitors like they did with the Wii, and that is not just Sony and Microsoft anymore, it's mostly Apple. They need to target those gaming platforms with a far more interesting and option.

I agree 100%, in the first 18 months months Wii not only had a consistent release schedule, it also had a little bit for everyone. On one side u had the more hardcore series like Zelda, Metroid, Fire Emblem along with more casual style games like Wii Sports/Play/Fit and games that fall somewhere in between like 3D Mario, Mario Kart, Smash Bros. It had a nice balanced mix.

I think one major problem with the Gamepad is that it completely goes against what they targeted with the Wii Remote. Nintendo abandoned the traditional dual analog/8 face/4 shoulder design because it was too complex and intimidating for people who weren't avid gamers, the Wii Remote was simplistic and with most games u could pick up the controller and have a good understanding of the controls after a few moments, then they turned around and went right back to the design that they just deemed as too complex.

I don't think they will find Wii level success again but their is a very large middle ground between Wii & Wii U sales, with a stronger software output, more affordable price, better marketing, easy to understand controller, I think Nintendo can be much more successful than they are with Wii U.



When the herd loses its way, the shepard must kill the bull that leads them astray.