Wyrdness said:
Diablo and PSO also does this and doesn't have dodge, manual parry or sprint and is still an ARPG, KH doesn't have a permanent attack button you move a cursor over menu selections to determine what action the mapped button does, this is essentially the same system XC uses. XC is action based because you perform an attack and it comes out with out being subject to any turn based system, the interface menu is only there to allow multiple abilities and commands to button maps much like KH, this is why XC is classed as an ARPG while MMORPGs like WOW use a hidden atb like system when performing actions. Premonitions hardly change anything in fact it backs what I'm saying as that's the game's solution to try and bring the strategy turn based games have as that's lost in in ARPGs. |
I never said that ALL of the aforementioned are necessary, just some subset of.
Diablo

Kingdom Hearts
http://strategywiki.org/wiki/Kingdom_Hearts/Controls
: Cancel / Jump / Let go / Swim fast / Ascend when flying or swimming
: Command party members to attack a locked target / Press while holding the
button to cast assigned spell
: Use special abilities / Descend when flying or swimming / Press while holding the
button to cast assigned spell
Confirm / Press while holding the
button to cast assigned spell
: Hold down to display magic shortcut menu
: Rotate camera anticlockwise (disabled when target lock is engaged) / Press simultaneously with the
button to revert the camera to its default frontal view / Cycle through available targets while locked on
: Engage or disengage target lock
: Rotate camera clockwise (disabled when target lock is engaged) / Press simultaneously with the
button to revert the camera to its default frontal view / Cycle through available targets while locked on
: Confirm (disabled in Main Menu)
: Move cursor in Main Menu and Command Menu
: Move character (walk or run depending on how how far the left analog stick is pushed) / Move cursor in Main Menu
: Move cursor in Command Menu
: Pause and access Main Menu / Display special menus during mini-games
: Toggle first-person view on and off
Xenoblade
http://www.ign.com/wikis/xenoblade-chronicles/Basic_Controls
A Button: Command/Talk
B Button: Jump/cancel/time Chain Attack/affinity warning.
X Button: Bring up the menu
Y Button: N/A
Left Analog stick: Move
Right Analog Stick: Move camera.
L and R buttons: Target
ZL + A: Zoom In
ZL + B: Zoom Out
ZL + Y: Center camera and default zoom distance
ZL(tap): Center camera and lock camera onto target
ZR + Control Pad: Send commands.
- Button: Bring up current area map
+ Button: In-battle status information
In Xenoblade I can't do anything except auto-attack, go through a menu to choose a special, or move around (limited.) In diablo each attack corresponds to a click of a button. In Kingdom Hearts I can strafe, block, use magic, attack, all with a single or set of buttons (at the same time) (no menus required except for switching out a skill for another one.) KH just incorporates its attack option as the default in its menu system. If it didn't have the attack option as the default and instead chose to correspond attack with "X" then nothing would change.
XC has the same exact system as MMORPG's. You still haven't explained how it doesn't. In XBC you auto-attack as long as you are in range. You can then use skills that have cast times and cooldowns that are in a menu (Xenoblade) or on a hotkey bar (MMORPG.) There is no difference in that aspect between MMORPG's and Xenoblade. I click the hotkey or I choose the skill and there is either a cast time or it is instant. Then my skill is on cooldown. If I want to limit aggro my character can keep auto-attacking. If I click a skill in an MMORPG there is no ATB timer that my opponent has precedence over me. It depends on the cast-time and cooldown of the aforementioned skills. If I had enough mana and everything was off cooldown (let's say these skills don't have cast times) I can use as many skills as I want in as short of a time as I want. However, I can't do things like strafe, dodge, block, parry, or basic attacks by a click of a button in both scenarios.
In an action-rpg on the otherhand, each button corresponds to "attack", "spell", "dodge", "block", etc and I must press said button in order to enact it on screen. There is no auto-attack. There might be cast-times or there might not be. There also might be cooldowns for certain skills, but most skills are limited by mana in ARPGs. I can dodge attacks that are coming my way by not being in the line of sight. In a game like XBC this is limited by the type of attack and its range, not by any physical proximity (the attack doesn't go infinitely until it hits something, for example if it were say magic.) There are very few action elements in XBC. You don't have a set button to attack, block, dodge, and/or strafe. Everything is either auto or done through menus. You can move around and jump, but both of those a pretty useless besides running away from a battle or leaving the range of an attack (jumping doesn't stop an attack from hurting you if it is on the ground, for example.)







