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bugrimmar said:
Mummelmann said:


Gothic 3 is very varied without coming off as silly, having different civilizations across such a relatively small map could have been a disaster but the towns and characters emote enough of an atmosphere to make it work. The voice-acting is often off key though.

I think a large part of the reason I enjoy The Witcher 3 more than Gothic is that I really, really enjoy the mythology, world and overall setting, this is also why I choose to forgive the cardinal sin of too much exposition dialogue in the book(s); I simply like it.

Skyrim is a really good game but I've never gotten past the 50-55 hour mark, the world is just too similar, that's also one of my main gripes with Fallout 3; locations are extremely similar to one another and you find the same enemies, loot and items absolutely everywhere. This is an area where I find a game like Kingdoms of Amalur to be superior to most open-world RPG's (even though it's not truly a completely open world).
My main running issue with the Elder Scrolls games is the tendency to become grossly overpowered almost regardless of the choices you make, you reach a point where the challenge stops and it never comes back, Skyrim manages to be even worse than Oblivion in this regard.
This is another thing I love about The Witcher 3; the level progression is slow and the challenge is present all the time, even at 55 hours in, I'm still getting my ass kicked rather often either by making mistakes or by simply running into monsters with a higher level.

Like I said; I understand people's complaints, I really do, but the setting, music, voice-acting, combat, crafting, visuals and almost everything in The Witcher 3 sits really well with me and I've yet to find something that annoys me as much as Mass Effect's side quests, Skyrim's insane overpowering early on and Fallout 3's large world severely lacking in variation (and challenge, the off-putting AI is also a big minus for me).

As far as mainstreaming goes though, I'm not above enjoying titles that are mainstream, heck; I love FIFA 15 (despite hating EA), but the vast majority of mainstream RPG's take it either too far or not far enough, especially where writing, difficulty and immersion are concerned.
A lot of customers seem to want button mashing and slick, shallow dialogue, but those are not my idea of a good RPG.
Skyrim would be a good example of a very mainstream title that I did enjoy.


I don't really understand the whole "mainstream" argument. What does it mean?

W3 isn't an easy game, yknow, if that's what people are saying. It's freaking difficult and that's what's great about it. Maybe that's why people hate it? That it's hard and takes awhile to figure out the combat system?

That's very probably the case for many, in terms of challenge and progression, The Witcher 3 is more suited for fans of the Souls games than fans of Skyrim or Mass Effect.

The Gothic games were also really hard, unforgiving even, especially if you stepped into a part of the world with monsters far exceeding your level and capability to kill, which happened frequently as you explored.

I don't consider TW3 to be a very mainstream title, it has a very different spell system, the combat is hard and requires mobility and tactics, as well as preparation and it relies a lot more on the human element in narration rather than fantastic things like destiny, chosen ones and dragons and other cliches.