By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Goatseye said:
S.T.A.G.E. said:
Zanten said:
Soooo now that the dust has settled, just wanted to throw in my statement of 'Good!' =D Microsoft turning its attention to bolstering its first-party output, ideally by developing new IPs to join their established franchises as well as dusting off older ones like Crackdown, can only lead to good things. :3 I am curious as to what shape their first party efforts will take over the long term, or more specifically, what genres they will end up trying to target with their titles.


Buying ips doesn't mean you can make it. Microsoft does themselves no justice by buying first party. Its just as good as third party. If anything once their contract ends with the primary developer they would just have to keep commissioning developers to make the game if they dont pull a 343 like Halo and dedicate a studio to said game.

They have to keep commissioning third party devs to continue developing their IPs?

-Like Ratchet and Clank is commissioned? Or Quantic Dreams IPs? How many Souls spiritual successors will be commissioned to From Software?

343i is rightfully made to be a dedicated studio. To be one, you gotta work with a hit, let that one sink in...


I see you logic and thats only one layer of what Sony does.

Can Microsoft make a God of War? Killzone, Uncharted, Last of us, Shadow of the Colossus or even an Ico on their own? 

2 full generations has told us no.

Microsoft has only followed up with Fable and Forza which is just as comparable to GT. As far as getting on Sony's level of internal first party development, they've got a long way to go.

Phil Spencer is headed in the right direction, but hes got a long way to go if he thinks buying IP's is the answer.