| sc94597 said: KH also has permanent button-mapped attacks. Name me an Action-RPG that has been labeled as such that doesn't have permanent button-mapped (or key-mapped) attacks. In a (standard) MMORPG you can use hotkeys to designate an attack, but it can be any attack you want (like Xenoblade), and it only is utilized for skills. Most people don't qualify the MMORPG system as Action-oriented unless you have full controll over your character and you have a few permanent attacks on a few keys, as well as a dodge key, sprint key, etc. Xenoblade doesn't have this. The only ARPG feature it has is that you can move during combat, but so do many non-Action Real-time RPGs. How is XC's system different from a typical MMORPGs? In fact, with premonitions and combos XC truly does have full turn-based in its combat, unlike MMORPGs. I can't dodge, parry, block, or anything manually in XC, and most of my attacks are auto-scripted. In an Action-RPG I can do all of these things manually. The combat in XC is much closer to WoW than it is to KH or Diablo. |
Diablo and PSO also does this and doesn't have dodge, manual parry or sprint and is still an ARPG, KH doesn't have a permanent attack button you move a cursor over menu selections to determine what action the mapped button does, this is essentially the same system XC uses. XC is action based because you perform an attack and it comes out with out being subject to any turn based system, the interface menu is only there to allow multiple abilities and commands to button maps much like KH, this is why XC is classed as an ARPG while MMORPGs like WOW use a hidden atb like system when performing actions.
Premonitions hardly change anything in fact it backs what I'm saying as that's the game's solution to try and bring the strategy turn based games have as that's lost in in ARPGs.







