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SvennoJ said:
Aeolus451 said:
burninmylight said:


The bolded is exactly why some games need autosaves. I was playing Fire Emblem GBA not too long ago, and man does that game penalize the crap out of you for every mistake! It autosaves after every single action, so you can't just sit there and scum save files every time you do something dumb. My gf played it on the Wii U VC with save states, so she didn't get the same sense of urgency and how careful you need to plan every single move, because she just made a new save state at the start of every single turn.

I agree. It's makes every choice matter much more so than if you can just reload it.

Why not make it a choice at the start? Some people like min max gameplay, want to replay a cool section or find out alternative ways to handle a situation. A choice doesn't matter if you never know the alternatives. Although in a lot of games choice is just an illusion. Reload, do it different, same outcome. Having one autosave slot protects the illusion I guess.

Sometimes I'll do parallel play throughs like in Dragon Age, alternating between different teams. Sometimes I'll reload to find out what the other choice does. And sometimes I'll reload to undo a mistake that would waste too much time to recover from.  Plus it's fun to go beserk occasionally after saving for the night. Single slot autosave is boring, makes me hoard all the interesting stuff cause I might need it later, and thus never use it.

The most exciting gamplay was going through Half-life with 5 health left. Only possible with quick save, quick load. One hit dead.

No choice on saves haha. I used to have a similar opinion as you on this. Demon's souls changed my mind on it. As much as i disliked not being able to reload a save after i accidently hit the wrong button near a npc vendor and killed it, I eventually understood the value of not being able to rewind a mistake or to a choice in a playthrough. 

It brings true consequences and rewards to your choices which ultimately makes the entire experience of playing a game better. If someone wants to know what the other path was like in a game, create a new profile and go that route instead of reloading a save to find out the easy way. It's just cheapens the experience and choices made up to that point by reloading saves. 

With some games, one autosave slot doesn't work because of bugs or issues in the game like bethesda's fallout or elder scrolls. Also i disagree with checkpoint saves right before a boss or QTE. That's making it way too easy for any gamer who died.

i believe that there should be one autosave spot per character profile in a game but you can have multiple character profiles.