Wyrdness said:
sc94597 said:
No Xenoblade isn't an ARPG. But it still fit the JRPG craving that I wanted at the time.
What makes a game an ARPG or not is whether or not attacks are mapped to keys/buttons 1:1. Meaning there are no/few menus.
Also you shouldn't have to grind at all in Xenoblade if you do side-quests. You run risk of being OVERLEVELED not underleveled.
An example of an ARPG that has grinding in it is the Tales of series.
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Not entirely true as ARPG just means things are happening in a real time system, menus or button mapping have little bearing on this as Kingdom Hearts is an ARPG but utilizes menus while various western RPGs utilize button mapping but aren't ARPGs. XC can actually be considered an ARPG because actions are performed straight away in real time when activated with out being subject to any turn based system like in FFXII where a character has to wait for their gauge to fill up before any action is executed.
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There are plenty of realtime RPGs that are not Action RPGs. Practically every MMORPG, Dragon Age, CRPGs, Final Fantasy XII, Xenoblade are examplss of realtime RPGs that are not ARPGs. In order for a game to fall under the action genre it needs button/key mapped attacks. Xenoblade does not have this.