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Aeolus451 said:
If you're complaining about the soul games then oh well. Multiplayer is built into the single player and punishing a player is pointless if they can weasel out of the consequences by reloading a save before it. The fallout series and elder scrolls series, it's pretty much mandatory to have a bunch of auto save spots and regular save spots so you can try to get around bugs. In the vast majority of other games, autosaves work well for 'em.


The bolded is exactly why some games need autosaves. I was playing Fire Emblem GBA not too long ago, and man does that game penalize the crap out of you for every mistake! It autosaves after every single action, so you can't just sit there and scum save files every time you do something dumb. My gf played it on the Wii U VC with save states, so she didn't get the same sense of urgency and how careful you need to plan every single move, because she just made a new save state at the start of every single turn.