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Ka-pi96 said:
fatslob-:O said:

Why not ? Both games are battle systems are based around menus. Both games have delay based combat for the purpose of giving the player time to select commands. Both games feature their own version of limit breaks/overdrive. Both share many of the same ability/skill sets albeit with different stat mechanics. The only differences are is that summons are special to each characters in FFXIII while serving as their ultimate move, no MP system, abilities are binded to specific roles in battles, AI controlled party members, and command stacking ... 

Action based can be strategic too y'know. Oh I agree that ARPGs do depend on some reflex but it's not like they don't require some thinking however let's not pretend that mainline FF games are very strategic when most of them post-FFVII are easy ... 

We have yet to truly determine FF has lost popularity by abandoning turn-based combat. Get back to me when FFXV is a massive flop then you'll have a solid point. How are they disservicing their fans and themselves when their putting out what people want like an extreme opposite of FFXIII ... (It's their fault that FFXV and maybe FFVIIR is going to be like that.) 

How are they "tarnishing" it when the creators are just making it to be more like they had envisioned ?  

Which creator is that? The one that was forced out of the company after making Square successful? Sounds kind of like Kojima and Konami actually...


From what I have heard, Sakaguchi wanted to leave...