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If you're complaining about the soul games then oh well. Multiplayer is built into the single player and punishing a player is pointless if they can weasel out of the consequences by reloading a save before it. The fallout series and elder scrolls series, it's pretty much mandatory to have a bunch of auto save spots and regular save spots so you can try to get around bugs. In the vast majority of other games, autosaves work well for 'em.