JustBeingReal said:
Another factor is power management, AMD also added in features that power down areas of the chip not in use, which means less power usage, hence why Puma could clock 4 cores up to 2.4GHz at 15 watts, Jaguar needed 25 watts to do that. Partly this is down to improvements in power leakage, but also improved architecture.
Puma and Jaguar are architecture names, which should tell you they're different and not the same, the designs are different too. Also as far as your comment on costs goes, you're wrong, more power doesn't have to mean more expensive, in fact improvements in design can actually allow for more performance at less cost, fabricators also optimize their manufacturing which means less wastage. Newer tech, within an even more mature 28nm process will be available to Nintendo, this includes CPU, GPU (which AMD have also made improvements within the same 28nm process) and memory will all be available to Nintendo. For one thing 1GB GDDR5 chips are available to Nintendo now, using 8GBs from the get go if they want, or HBM and DDR4. |
Yes, architectures can be improved, but to date AMD has made very little mention of performance improvements with Puma other than performance per watt, which I already discussed might allow higher clocks but we aren't talking huge gains there. The bulk of the APU's power consumption is from the GPU side anyway, not the CPU side, so even a 50% more power efficient CPU will not significantly improve the power consumption of the overall APU, and its the APU's overall power consumption that dictates what clocks the chip can support.
Regarding 28nm maturity, TSMC 28nm was released late 2011, it was a mature process when the PS4 released and its not expected to significantly improve from this point on because its so mature, nearly unprecedented how long the industry has stayed with 28nm in fact. 1GDDR5 chips are available (and in use) by Sony already, and therefore helps Sony reduce cost just as much as nintendo. Outside of a massively new technology coming on board (HBM for instance) whatever can help Nintendo helps MS and Sony, thus preventing Nintendo from achieving higher performance at a lower cost. HBM is definitely an opportunity for Nintendo, but its not cheap by any stretch and I am very sceptical that it will fall within Nintendo's price range by 2016 when the NX releases.







