fatslob-:O said:
thatguymarco said:
It's really just because most games of the genre never dropped the stupid archaic shit that make JRPGs hard to enjoy for most people. Random Encounters be damned. It also could be because gaming has grown quite a bit, and now people find the premise of taking turns to attack is, well, fucking stupid, from a "sense" aspect in a game's world, I mean, or maybe because most people like to feel like they're actually playing instead of patiently scrolling through menus, who really knows, but one thing it's for certain, those guys are right, Turn-Based is a thing of the past unless something happens that revolutionizes the game mechanic and makes it fun to people that don't love it already.
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So much this ...
The idea of taking "turns" in close combat is stupid and an action based combat is much more intuitive when dodging, attacking, defending or doing other things like casting magic are all done in realtime and it takes much more skills and attention than scrolling through the menus to select an action like you said ...
As long as the remake doesn't feature a mindless KH clone combat I will be happy with whatever SE is cooking up ...
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Agree with both of you. And to be fair there are already countless versions of FF7 on many different consoles that feature ATB. I am excited to see what SE can cook up for combat here.