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Xxain said:
WC4Life said:
Xxain said:
WC4Life said:


No. I guess I worded it really badly. Fixed camera adds so much charm and uniqueness to different places and needs to be used frequently. There can definitely be free camera but not 100% of the time you are controlling the character.


The camera will be a behind the back, full control, 100% of time, 3D camera. Period. That is the modern standard that every JRPG franchise has adopted.

I don't know about that. Many of the memorable scenes were tied to fixed camera, scenes that would not simply work behind the back. And I'm talking gameplay moments not cut-scene moments.

 

edit: Fixed camera can bring so much to storytelling.

Your wrong. 

This is getting pathetic. 

No, he's definitely right about that.  Not saying FF7R should stay with that, but it had its advantages...ah you know what, in this particular case fuck it, SE would do better with that design technique in their current state of camera angle use.  They really do have too much over the top camera action.  Very jittery and spastic camera movements in key story scenes.

It's important to just let the camera stay on the actors in play for a while and let it rest.  Let moments sink in and allow the audience to judge rather than having the camera try to tell the audience.  There were plenty of striking scenes that stuck in gamer's minds as they played just because of how the scene looked.  It was very effective.  That and the original's soundtrack did wonders for the experience.  



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