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Well in the end some people will be butthurt, no matter the choices the team make. Final Fantasy was always about choices that divide the fanbase, with the "every new title is a completely new experience" guideline.

Keeping ATB seems like an obvious choice though, at least to keep some nostalgia maniacs at bay. Completely changing the original experience is probably not the point of the remake, and the creative team is pretty much the original creative team.

I guess OP is right about a lot of things (OP is right about changing character in Versus XIII too !). Modern ergonomy should be the key, and the original game could use a lot of QOL changes for sure.

I don't think he is right about FFXV system being used though, for multiple reasons :

  • It would cost a bridge. Turn based is always cheaper. Let's not forget it's a remake, and that never in the history of gaming a remake was as successful as the original.
  • Valiant Hearts use the same engine as Rayman Legends. Their gameplay have nothing in common though.

I think the best way would be ATB with lots of QOL changes, more clarity, modern UI and ergonomy, more battle animations and movement (FFX-2 handled that pretty well while keeping ATB) and for the creative team to not try to make something completely new, but to focus on what they wanted to make almost 20 years ago but didn't have the technology to.