Captain_Yuri said:
The fact that you can have various different configurations alone makes it vastly different than what consoles are supposed to be... With consoles, every developer knows that every person that buys the console has one configuration to work with in terms of horsepower. What that allows is for developers to build games knowing that this is what every user will have and to use that specific configuration to its fullest potential for better or for worse. With PCs, the configurations are endless in which case the developers will need to make sure that not only do they work properly with Intel, Nvidia, Amd CPU and Amd GPU, but also that they work properly with windows and linux (if they want to go that far). And of course, you also have the Api differences... Dx12 for example will have two different tiers with one of them having some features and the other having the full set of features. And the list goes on |
Point is: What is consoles supposed to be.. they have evolved ever since gen 1.. (joystik, controllers, cd, mp3, dvd, online, internet, media center, forums, streaming, digital games, digital only, membership)
The configurations have to work properly.. but I think they can manage that.. (just like sony/ms/nintendo/apple)
If we called OUYA a console.. I think we should call (the Alienware steam machine in the op) for one also..







