Bofferbrauer said:
Which leads us directly to the unfair part, because only the big publishers have the means to fund big marketing campaigns. Smaller or independent devs will never get such sales no matter how good their game is unless they have the one-in-a-billion chance that the whole internet goes gangbusters about them like with Minecraft and basically does the advertising for them. Which I consider also a failure in the vast majority of gamers themselves. Instead of properly informing themselves they wait for the next bullshot hype trailer to sway them over, no matter how crappy the final product is. Worse, they preorder the game, complain how crappy it is after they got it and then preorder the next one because that one's bullshot trailer swayed them again |
That's not unfair. The smaller/independent devs need to be clever in marketing their games and doing business. Hello games for example is using sony to market No Man's Sky. Most likely that game will sell well and there's only a handful of people in that studio.
So you consider the vast majority of gamers failures because they're not informing themselves?
Gamers can only "inform themselves" with what the devs give them info on before a game is released and with a dev's previous games. If a dev produces too many crap games, it catches up with them with gamers not buying their shovelware. The majority of gamers are in their 30's and know more about gaming than any of the kids do. They grew up playing video games and know exactly what sort of games they like & don't like.
Your last paragraph is incoherent and makes little sense in context with my post and the thread itself.








