binary solo said:
Ok, but that takes me back to my point. Splitscreen is the biggest let down for Halo 5, which we assume is a compromise for 60fps and dynamic 1080p. But splitscreen is not eyecandy, splitscreen is actually an important gaming element to many people, especially with fewer and fewer FPS games having splitscreen. For Halo it is a point of difference, which helps sales. Arguably decreasing the eyecandy to facilitate 60fps and splitscreen is the best thing for Halo 5 in terms of hardware selling potential. So the Halo 5 situation runs counter to your thesis that more eyecandy = better Xb one sales. In the case of Halo 5 less eyecandy to allow splitscreen+60 fps would be the better option. Halo 5 will sell pretty much not one console to people who aren't pretty much Halo fans, or kinda fans. This means MS MUST first appeal to the desires of the Halo fanbase, not the general masses. MS has to convince Halo fans that it's worth buying Xb one to play Halo. Removing an important feature immediately reduces that desire. The kinda-sorta Halo fans will perhaps be disinclined to choose Xb one this gen. Though maybe the kinda-sorta fans don't care about splitscreen and only the hardcore Halo fans do. If this was the thinking of MS when deciding what compromises to make to achieve performance benchmarks then it's a cynical F-you to the Halo fans because MS is chasing the margins rather than appealing to the core. |
I don't say 60fps excludes eye-candy but it is the reason we don't get split-screen. Is split-screen a selling point? Definitely? Is 60fps a selling point? I doubt so because if, way more games would be at 60fps. Does it make certain genres better in terms of gameplay? Definitely.
Also I didn't say that Halo 5 would mean more Xbone sales. MS has to put more emphasize on every game for more eye-candy, not only Halo 5 but that is already in OP.
Than again, MS should target new customers and not hardcore Halo fans. It's wrong to expect all the people who bought Halo 4 were hardcore Halo fans, this is illusionary. There are not about 10 million hardcore Halo fans out there.
Again, I don't think we generally disagree but the thread isn't about Halo 5 alone. It is only a good example how MS tried to make Halo better but will most probably fail with it because 60fps is something the average customer doesn't see or feel immediately or ever. More polygons, more effects, richer environments will be apparent to everyone.








