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NightDragon83 said:
This is all hilarious considering Sony built the PlayStation brand's success by wresting away existing 3rd party IP after 3rd party IP from the competition while simultaneously buying up or contracting exclusive publishing agreements with 3rd party studios to build up their own "1st party" library during the PS1 & 2 days.

Check out the lists of top selling PS1 and 2 games of all time here on VGChartz, and show me how many games near the top in each were original IPs developed from the ground up by Sony's own internal studios?

http://www.vgchartz.com/platform/5/playstation/

http://www.vgchartz.com/platform/4/playstation-2/

Besides the Gran Turismo series, there are zero original Sony-developed IPs in the top 20 for either console... all other titles were either from existing studios that Sony eventually bought such as Naughty Dog or had exclusive publishing rights to such as Insomniac, or were from 3rd party studios outright, several of which Sony published such as FFVII, the original Kingdom Hearts, and the Tekken franchise which was exclusive to Sony platforms until Tekken 6.

But how dare M$ try to secure exclusive rights to Sony "franchises" like Tomb Raider, right? But it was OK when 3rd party franchises that were former Nintendo exclusives like Final Fantasy, Dragon Quest, Mega Man, etc all made the jump to Sony.

As I said before, it made sense for Sony to buy out developers in the PS1 era because they pretty much didn't have any of their own. Less so in the PS2 days when Sony were still reliant on third parties, but by the PS3, Sony had allowed these purchased developers to fluorish.

MS have been in the console business for a long time now; plenty of time for them to have a diverse and large enough portfolio of first party games that these third party deals should not be that important. If we look at the studios they have built up at the start of the gen, their first party output should be massive.