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sasquatchmontana said:
S.T.A.G.E. said:

They dont need freedom (they were created for the purposes of a single franchise so...yeah..no). Microsoft has no creativity and literally has the mentality of Activision and EA when it comes to game development.

Not exactly a bad thing, Activision especially is hugely successful from this.

S.T.A.G.E. said:

 Focus on a team forever on a franchise. This is exactly why Bungie left them. They did not have any plans  to work on Halo forever.

Bungie wanted to own their IP and reap the rewards. Any grandeur about stifled creativity is immediately debunked with Destiny...sci-fi FPS game that looks and plays eerily like Halo ...only not nearly as good. 5 years for that? Oh what could have been.

S.T.A.G.E. said:

They can just keep pumping Halo out until it dies

Can't blame Microsoft that Halo has a longer lifetime than Killzone, Motorstorm, wipeOut, Syphon Filter, Colony Wars, Jak & Daxter, Playstation All Stars, Puppeteer, Sly Cooper, Driveclub.....Gran Turismo.

Microsoft just know how to nurture like a loving father, Sonys deadbeat Dad approach with cutting and running is why most of their studios are shutting down.

S.T.A.G.E. said:

Sony can allow their devs to pump out new IP's because their devs have. Microsoft has tried and failed since they entered the gaming industry. This is why they keep their good games that they purchased like cards that are held so close to their vest. Without them they are strategically naked.

Sony "allowed" - sheeez, they probably begged -  Geurilla to leave Killzone to die for Horizon because of Shadow Falls meta score and sales. It will be many years before Halo, Gears and Forza come close to that. Had it sold 10 million with a 95% meta, Killzone 5 would be their next game.

Unfortunately Microsofts top tier studios are indeed victims of their own success...and success ....and success.


This guy gets it.