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TheSting said:
EspadaGrim said:


You do realise that with your logic this means that Sony never created Little Big Planet, Infamous and Killzone? Killzone release 2004 Guerrilla games bought by Sony in 2005, Infamous release 2009 SuckerPunch bought by Sony 2011 and Little Big Planet release 2008 Media Molicule bought by sony in 2011 or did you forget?

 

Edit: I guess that this also includes Ratchet and Clank and Resistance since they are developed by a 3rd party dev.

😂 you are correct 

I never saw this post, but my point is Sony has all bases covered from a first, second and third party end. They can actually create their own IP's as well as commission. Im sure Sony's devs are up there on many peoples lists as some of the top devs in the industry. Outside of Forza and Fable, Microsoft has shown no such ability to create IP's themselves. My issue isnt with them is that they are almost solely reliant on third party for AAA new IP's. From that perspective its easy to see that Sony and Nintendo are on a whole level in creativity even though they dont have as much money. Its also noticable in gaming droughts because strategically Microsoft and Nintendo are the ones who have the hardest time there. With Nintendo its third party and with Microsoft its first party when the third party publishing stops 2/3 of the way through the gen and they start relying more and more on sequels.