sasquatchmontana said:
Microsoft was not the publisher for NG2, only the distributor. As seen at Xbox. com NG II was published by Tecmo. Also, that means Sony has no answer to Gears and Halo and Kinect Adventures or Minecraft. Look up Ninja Gaiden on the major gaming websites. You will find that almost everyone has Microsoft as well as tecmo as publishers. Hell look it up on google. Microsoft will be on the list of publishers.
That's interesting, because of Sonys existing 2016 lineup, Streetfighter and Ratchet and Clank were IP's created by external parties and Uncharted, Dreams and Horizon are all from Studios Sony purchased..but hey, the last guardian, that's new and built internally right? It's not like Ueda used to work with Sega or anything. I guess the only hope on this matter is for Microsoft to never entrust an IP to a seperate internally built studio or another external partner. Microsoft would never do that. They wouldn't do that with Gears of War or Halo, especially a theoretical Halo RTS. They especially wouldn't do it with Crackdown. You seem to have an issue with my statement about Microsofts ability to create a game internally. How many heavy hitters have Microsoft created over time while having more developers than the competition from the end of last gen to now? None. Sony doesn't have to buy new IP's they mold studios to create games the way they like to make them. Problem you're dealing with is one company had a vision for games and the other doesnt. One supplements its lack of vision by funding other peoples projects. Scalebound devs went to Microsoft and asked them for financial help and they kept the IP. Sunset Overdrive's IP was in tact, but again....wait until the third party drops. When the drought begins just like last gen, remember this conversation.
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